Add Translate Method to Vector - Demo 05

Objective

Restructure the code towards the model view projection pipeline.

Transforming vertices, such as translating, is one of the core concept of computer graphics.

Demo 05

Demo 05

How to Execute

Load src/modelviewprojection/demo05.py in Spyder and hit the play button.

Move the Paddles using the Keyboard

Keyboard Input

Action

w

Move Left Paddle Up

s

Move Left Paddle Down

k

Move Right Paddle Down

i

Move Right Paddle Up

Translation

Dealing with the two Paddles the way we did before is not ideal. Both Paddles have the same size, although they are placed in different spots of the screen. We should be able to a set of vertices for the Paddle, relative to the paddle’s center, that is independent of its placement in NDC.

Rather than using values for each vector relative to NDC, in the Paddle data structure, each vector will be an offset from the center of the Paddle. The center of the paddle will be considered x=0, y=0. Before rendering, each Paddle’s vertices will need to be translated to its center relative to NDC.

Paddle space

All methods on vertices will be returning new vertices, rather than mutating the instance variables. The author does this on purpose to enable method-chaining the Python methods, which will be useful later on.

Method-chaining is the equivalent of function composition in math.

Code

Data Structures

src/modelviewprojection/demo05.py
28@dataclasses.dataclass
29class Vector2D(mu1d.Vector1D):
30    y: float  #: The y-component of the 2D Vector

We added a translate method to the Vector class. Given a translation amount, the vector will be shifted by that amount. This is a primitive that we will be using to transform from one space to another.

If the reader wishes to use the data structures to test them out, import them and try the methods

>>> from modelviewprojection.mathutils2d import Vector
>>> a = demo.Vector(x=1,y=2)
>>> a.translate(demo.Vector(x=3,y=4))
Vector(x=4, y=6)

Note the use of “keyword arguments”. Without using keyword arguments, the code might look like this:

>>> from modelviewprojection.mathutils2d import Vector
>>> a = demo.Vector(1,2)
>>> a.translate(demo.Vector(x=3,y=4))
Vector(x=4, y=6)

Keyword arguments allow the reader to understand the purpose of the parameters are, at the call-site of the function.

src/modelviewprojection/demo05.py
86@dataclasses.dataclass
87class Paddle:
88    vertices: list[mu2d.Vector2D]
89    color: colorutils.Color3
90    position: mu2d.Vector2D

Add a position instance variable to the Paddle class. This position is the center of the paddle, defined relative to NDC. The vertices of the paddle will be defined relative to the center of the paddle.

Instantiation of the Paddles

src/modelviewprojection/demo05.py
 95paddle1: Paddle = Paddle(
 96    vertices=[
 97        mu2d.Vector2D(x=-0.1, y=-0.3),
 98        mu2d.Vector2D(x=0.1, y=-0.3),
 99        mu2d.Vector2D(x=0.1, y=0.3),
100        mu2d.Vector2D(x=-0.1, y=0.3),
101    ],
102    color=colorutils.Color3(r=0.578123, g=0.0, b=1.0),
103    position=mu2d.Vector2D(-0.9, 0.0),
104)
105
106paddle2: Paddle = Paddle(
107    vertices=[
108        mu2d.Vector2D(-0.1, -0.3),
109        mu2d.Vector2D(0.1, -0.3),
110        mu2d.Vector2D(0.1, 0.3),
111        mu2d.Vector2D(-0.1, 0.3),
112    ],
113    color=colorutils.Color3(r=1.0, g=1.0, b=0.0),
114    position=mu2d.Vector2D(0.9, 0.0),
115)
  • The vertices are now defined as relative distances from the center of the paddle. The centers of each paddle are placed in positions relative to NDC that preserve the positions of the paddles, as they were in the previous demo.

Handling User Input

src/modelviewprojection/demo05.py
120def handle_movement_of_paddles() -> None:
121    global paddle1, paddle2
122
123    if glfw.get_key(window, glfw.KEY_S) == glfw.PRESS:
124        paddle1.position.y -= 0.1
125    if glfw.get_key(window, glfw.KEY_W) == glfw.PRESS:
126        paddle1.position.y += 0.1
127    if glfw.get_key(window, glfw.KEY_K) == glfw.PRESS:
128        paddle2.position.y -= 0.1
129    if glfw.get_key(window, glfw.KEY_I) == glfw.PRESS:
130        paddle2.position.y += 0.1
  • We put the transformation on the center of the paddle, instead of directly on each vector. This is because the vertices are defined relative to the center of the paddle.

The Event Loop

src/modelviewprojection/demo05.py
139while not glfw.window_should_close(window):
140    while (
141        glfw.get_time()
142        < time_at_beginning_of_previous_frame + 1.0 / TARGET_FRAMERATE
143    ):
144        pass
145
146    time_at_beginning_of_previous_frame = glfw.get_time()
147
148    glfw.poll_events()
149
150    width, height = glfw.get_framebuffer_size(window)
151    GL.glViewport(0, 0, width, height)
152    GL.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT)
153
154    draw_in_square_viewport()
155    handle_movement_of_paddles()
src/modelviewprojection/demo05.py
159    GL.glColor3f(*iter(paddle1.color))
160
161    GL.glBegin(GL.GL_QUADS)
162    for p1_v_ms in paddle1.vertices:
163        paddle1_vector_ndc: mu2d.Vector2D = mu.translate(paddle1.position)(
164            p1_v_ms
165        )
166        GL.glVertex2f(paddle1_vector_ndc.x, paddle1_vector_ndc.y)
167    GL.glEnd()

Here each of paddle 1’s vertices, which are in their Modelspace, are converted to NDC by calling the translate method on the vector. This function corresponds to the Cayley graph below, the function from Paddle 1 space to NDC.

src/modelviewprojection/demo05.py
171    GL.glColor3f(*iter(paddle2.color))
172
173    GL.glBegin(GL.GL_QUADS)
174    for p2_v_ms in paddle2.vertices:
175        paddle2_vector_ndc: mu2d.Vector2D = mu.translate(paddle2.position)(
176            p2_v_ms
177        )
178        GL.glVertex2f(paddle2_vector_ndc.x, paddle2_vector_ndc.y)
179    GL.glEnd()

Paddle space

The only part of the diagram that we need to think about right now is the function that converts from paddle1’s space to NDC, and from paddle2’s space to NDC.

These functions in the Python code are the translation of the paddle’s center (i.e. paddle1.position) by the vector’s offset from the center.

N.B. In the code, I name the vertices by their space. I.e. “modelSpace” instead of “vector_relative_to_modelspace”. I do this to emphasize that you should view the transformation as happening to the “graph paper”, instead of to each of the points. This will be explained more clearly later.