Rotate the Square Around Paddle 1 - Demo 13

Objective

Rotate the square around paddle1’s center.

Demo 13

Demo 13

Move the Paddles using the Keyboard

Keyboard Input

Action

w

Move Left Paddle Up

s

Move Left Paddle Down

k

Move Right Paddle Down

i

Move Right Paddle Up

d

Increase Left Paddle’s Rotation

a

Decrease Left Paddle’s Rotation

l

Increase Right Paddle’s Rotation

j

Decrease Right Paddle’s Rotation

UP

Move the camera up, moving the objects down

DOWN

Move the camera down, moving the objects up

LEFT

Move the camera left, moving the objects right

RIGHT

Move the camera right, moving the objects left

q

Rotate the square around its center

e

Rotate the square around paddle 1’s center

Description

Cayley Graph

Demo 13

Demo 13

src/modelviewprojection/demo13.py
136rotation_around_paddle1: float = 0.0

Event Loop

src/modelviewprojection/demo13.py
186while not glfw.window_should_close(window):
...
src/modelviewprojection/demo13.py
231    GL.glColor3f(0.0, 0.0, 1.0)
232    GL.glBegin(GL.GL_QUADS)
233    for ms in square:
234        ms_to_ndc: mu.InvertibleFunction[mu2d.Vector2D] = mu.compose(
235            [
236                # camera space to NDC
237                mu.uniform_scale(1.0 / 10.0),
238                # world space to camera space
239                mu.inverse(mu.translate(camera.position_ws)),
240                # model space to world space
241                mu.compose(
242                    [
243                        mu.translate(paddle1.position),
244                        mu2d.rotate(paddle1.rotation),
245                    ]
246                ),
247                # square space to paddle 1 space
248                mu.compose(
249                    [
250                        mu2d.rotate(rotation_around_paddle1),
251                        mu.translate(mu2d.Vector2D(x=2.0, y=0.0)),
252                        mu2d.rotate(square_rotation),
253                    ]
254                ),
255            ]
256        )
257        square_vector_ndc: mu2d.Vector2D = ms_to_ndc(ms)
258        GL.glVertex2f(square_vector_ndc.x, square_vector_ndc.y)
259    GL.glEnd()