Introduction¶
Learn how to program in 3D computer graphics in the Python programming language!

Approach¶
You’ll learn how to place geometric objects in space, draw them relative to other geometric objects, position a camera in space which moves over time based on user input, and transform all those objects into the 2D pixel coordinates of your screen. By the end, you’ll understand the foundations of creating first-person and third-person applications or games. The goal? To empower you to build the graphics programs you want, using math you mostly already know.
This book intentionally keeps things simple intended for beginners. In this book, the applications created won’t be particularly pretty or realistic-looking. After reading this book, for more advanced topics, you’ll want to dive into other references, such as
Things You Should Know¶
Basic programming concepts in Python.
YouTube videos
Books
High school Geometry
[CHK+12]
Required Software¶
You will need to install Python, and make a virtual environment. You can search how to do this using a search engine, or AI Chatbot, or follow the instructions below.
Windows¶
On Windows, install Visual Studio and the Python extension. Afterwards, to set up the virtual environment, open the Developer Command Prompt,
python -m venv venv
cd venv\Scripts
activate.bat
cd ..\..\
python -m pip install --upgrade pip setuptools
python -m pip install -e .
The book assumes that you’ll use the Spyder Integrated Development Environment (IDE), to install Spyder
python -m pip install spyder
To run the Spyder Integrated Development Environment (IDE) to execute the code in the book, open Spyder on the Developer Command Prompt
cd venv\Scripts
activate.bat
cd ..\..\
spyder -p .
Linux¶
Install Python3, glfw via a package manager. Use pip and virtualenv to install dependencies
To set up the environment in a terminal, execute
python3 -m venv venv
source venv/bin/activate
python3 -m pip install --upgrade pip setuptools
python3 -m pip install -e .
The book assumes that you’ll use the Spyder Integrated Development Environment (IDE), to install Spyder
python -m pip install spyder
To run the Spyder IDE to execute the code in the book, open Spyder on the developer command prompt
source venv/bin/activate
spyder -p .
Mac¶
Install Python3 (via anaconda, homebrew, macports, whatever), and use pip and virtualenv to install dependencies.
On MacOS, to set up the environment in a terminal, execute
python3 -m venv venv
source venv/bin/activate
python3 -m pip install --upgrade pip setuptools
python3 -m pip install -e .
The book assumes that you’ll use the Spyder Integrated Development Environment (IDE), to install Spyder
python -m pip install spyder
To run the Spyder IDE to execute the code in the book, open Spyder on the developer command prompt
source venv/bin/activate
spyder -p .
Podman Container¶
The code is mainly tested against a container in Podman, specified in the Dockerfile.
Command Line¶
To run the code from the command line, run the following to create the podman image
make image
Once that is made, you can run the image in a container by running
make shell # get a shell into the environment
Spyder¶
To create the podman image for running the code in Spyder:
make spyderimage # make the OCI image that has the base image and Spyder IDE preinstalled
To run Spyder within the container
make spyder # run spyder in the OCI container
Jupyter Notebook¶
To run Python code as jupyter notebooks, the following command will launch jupyter and a firefox web browser from within the container.
Make the image
make image
Run Jupyter notebook
make jupyter # run jupyter notebook in a container
Getting the Source code¶
This book references source code, which is at https://github.com/billsix/modelviewprojection
This documentation was generated from from commit e4deead2580dc35650a150c40895798d7973094e